Mods

Custom Alchemy — load your own recipe file and play a version of the game that is entirely yours. ← Back to the main game

v8.0

Set this up once. Nothing is saved — close the tab and the custom game is gone, so a new file never clashes with an old one.

1 · Recipe file

A .js file with one recipe(...) per line. The last argument is the result; everything before it is an ingredient.

No file selected

New to this? to see it work now, or download the sample file to open and edit.

The file runs in a locked-down sandbox with no access to your account, saves, or the network. Even so, only load files you understand.

Format & examples
recipe("air", "water", "mist");
recipe("fire", "mist", "mist", "steam");

The second line uses 3 ingredients (fire + mist + mist). It only loads if the combo size below allows 3.

Capitalization matters. "Earth" and "earth" are two different elements.

Multi-product. Two lines with the same ingredients but different results — recipe("wood","fire","ash") and recipe("wood","fire","smoke") — both fire at once.

2 · Starting elements

What you begin the game with. Defaults to the four classic elements — remove any, add your own.

3 · Combo size

How many elements go into one recipe.

4 · Base game

Your file wins any combination the base game already defines. With this on, combo size is locked so the base recipes stay playable.

Advanced

Off by default. Turned off automatically when the base game is included, since its recipes are not written with a tap order in mind.