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Alchemy Prototype

Combine two elements to discover something new.

v8.0
Mods
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Want spoilers instead? There's a full recipe database with every element and every path. Entirely optional.

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0 dead ends found

Green shades are close to the base elements, red shades are many steps away. More blue means more connected. A red ring marks a dead end. Pop out opens a bigger graph in its own window that keeps updating live while you play.

More sets will be added over time. Each one is a goal to work toward, and something to look forward to finishing.

I used AI as a tool while building this site, and I'd rather you know that upfront than find out later and feel misled. I'm not a fan of using AI for creative or coding work in general, but I made an exception here. There are no ads on this site and I make nothing from it, so this note exists purely for honesty's sake.

To be specific about what that meant in practice: I never asked an AI to "build me an alchemy game" and let it invent the thing from scratch.

My other project, Super-Shiritori, was built entirely by hand with no AI involved. Years of that without a clear structure turned it into a mess that made every update harder than it needed to be, so I asked that project's community for permission to start using AI there, under strict limits. Here's the gist of what I told them, condensed for length:

Claude and Codex keep coming up as the leading AI coding tools right now. I've said before that I don't like using AI for code, and Shiritori is a spaghetti mess precisely because it's been just me coding it alone for years. I've been weighing whether to start using AI to help with that.

To be clear: I won't use AI to design new features or gamemodes. That process stays exactly as it is, with you all having the most say over what changes, and me writing the code myself.

The only use I have in mind is having it read through my existing code, over 14,000 lines across Wordle, Anagram, Word Bomb, Vexillopedia, and the rest, and help reorganize it cleanly and efficiently. The goal is a more reliable Super-Shiritori that's less likely to crash or fall behind, not AI-designed features.

I'll only go ahead with this if the majority agrees. If not, I'll keep doing it by hand, like always. And if you do agree, you can trust me to stick to exactly what's described here. I don't like AI any more than the next person does.

The same principle applies here. Every element, every recipe, and every design choice was mine. AI helped me understand and implement decisions I'd already made, keep the code organized, and clean up my writing, including this note. I treat it as a tool for execution, not a substitute for the design work itself.

Thanks for reading this far. Every element in this game is human-made, and I hope you enjoy it. If this changes how you feel about playing, that's completely fair: go play Little Alchemy instead, no hard feelings. Though if you're here on principle and you also play Infinite Craft, that's a bit of a contradiction, isn't it?

Creator

Ghost :/ · Discord: no_where.ghost_002

Set assistance

No credits yet.

Element art & icons

Every element with an icon that isn't credited below was created or commissioned by Ghost :/.

Community

Have an idea for a new element? Ghost's Alchemy is a Discord server for suggesting elements, run by chessguyyy.

Not on the Discord? You can suggest an element from the site instead. Sign in with Discord or Google first, since the suggestion goes out with your name and avatar on it.

Ghost also runs Super-Shiritori, the word-game project mentioned in the AI note above.

The Element Database lists every element, every recipe, and the shortest path to anything. It's a full walkthrough, so only open it if you want one.

Settings

Account

Right now your progress lives on this device only. Log in and it's backed up to your account and follows you to every browser and phone. The same account works across supershiritori.com and everything on games.supershiritori.com, so logging in here logs you in there too.

Music

A quiet ambient loop plays in the background. It shares one mute switch with the sound effects, so turning sound off on the Elements tab silences the music too, even with this left on.

100%

Hint Mode

Outlines every element that can still combine with something you already have, and floats those to the top of the list. After a stretch with no combine, it also highlights a specific pair in its own color — a real answer, not just a general nudge. More pile up the longer you stay idle, each its own color, up to 10 at once, and each one stays lit until you actually reach what it points to.

Recipe data

The recipe list is fetched fresh on every load, never from cache. If an update just landed and you're not seeing the new elements, reload it here. The status line below tells you whether it actually refreshed or something's wrong.

Not loaded yet.

Backup code

Copy a code for everything you've found, then paste it in on another browser or device. It only ever adds elements, so nothing you've already discovered is removed. Handy for moving a signed-out save, or seeding a fresh sign-in.

Danger zone

Clears every element you've found and drops you back to air, water, earth and fire. If you're signed in, it wipes the server copy too. No undo unless you saved a backup code first.

Information

How your progress is saved

Every discovery is written straight to this browser's local storage, so the game keeps working with no account and no connection. Sign in and that same save is also mirrored to the server under your account. On load the two are merged in both directions, so a device that found things offline and a device that was already ahead both end up with the full set. Neither side ever removes an element from the other.

Signed out, the save is per-browser. Chrome on your laptop and Safari on your phone keep separate lists, clearing site data erases it, and private windows usually don't keep it at all. That's exactly what signing in fixes.

The completion counter

The fraction on the Elements and Family Tree tabs counts every element in the current recipe list. Updates add elements, so the total goes up. You can be at 100% one day and 96% the next: that's the list growing, not your save shrinking.

Dead ends

An element is a dead end once every recipe it's part of already leads somewhere you've been. It has nothing left to give you, whichever partner you eventually find. It stops being a dead end the moment you unlock its last remaining output, even indirectly.

Why the icons are SVG

Element icons are vector shapes, not pixel images. They're just math describing lines and curves, so they stay sharp at 18px or 1800px, need no separate sizes exported, and usually weigh under a kilobyte each. Vectors are bad at photos and gradients, but this game's icons are clean flat shapes anyway, so that trade-off costs nothing here.

Time bracket splits

How many split checkpoints the run records along the way.

Split placement

Automatic spaces them evenly by percentage. Manual lets you place each one at an exact element count.

Hint Mode

Locked for the whole run once it starts. Whichever way you set it here is how it stays.

Your runs

Every finished run, both types, newest first. Kept on this device regardless of completion at start. The most recent 50 are kept.